Museum Interactive
October 2022
Prototyped Background Removal
Developed Visitor-Ready Software
Python
Unity
OpenCV
Visitors create the visual identity for their moon mission by drawing their own mission patch, "scanning" it into the software, and previewing it on a mural of a colonized lunar landscape.
All visitors draw at a moveable table before inputting their images into the software.
Like the other Moonshot Museum interactives, this one features two visitor modes:
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In addition to sharing badge drawings, "Mission" teams also choose a legendary historical or mythological figure as the namesake for their moon base via a selection of brand key words.
I developed in Python an initial prototype as a proof of concept for the automatic background removal this experience.
The interactive features a debug menu used for calibrating the image scanning after changes in lighting.
This interactive is networked to the other four Moonshot activities in order to sync the activity timers and pass teams' results back to the experience's server.
I developed Space Debates, Design a Mission Patch, and Lunar Lost and Found as clients for this server.