WebGL Desktop Game
The Children's Museum of Pittsburgh
UI Design, Unity Development
Amelia (Xi) Li
Aiden (Chonghui) Sun
Connect visitors' home computers to ARCADE Lab's AR experience at the museum
MuseumLab, at the Children's Museum of Pittsburgh, has been closed for quarantine, and this includes ARCADE Lab's augmented reality works located inside.
ARCADE Lab wanted to develop a game for visitors' home computers that connected them to the AR experience at the museum.
A spy game that casts you as a security guard, trying to remotely help some invasive glitch characters play with the activites in MuseumLab
Players play as a security guard seeing the closed museum space through cameras.
Colorful glitches have appeared throughout the space, and the player must find and help each of them, just as the museum would help any visitor.
In my role, I developed a custom set of UI elements for Unity as well as a small set of 2D animations for the interface.
Glitches are hidden at first, but a handy spyglass will reveal them!
Players get their daily mission brief and login when they first join, just like showing up to work as a real security guard.
This work is a spin-off from ARCADE Lab's augmented reality creative annotation platform in development for MuseumLab.
That project features colorful characters and a breadth of 3D world-building tools, shared in augmented reality across multiple devices. It leverages new position sensors installed at MuseumLab to accurately position objects in AR for multiple players.
These same sensors were used to place Jordan Wong's digital mural inside the museum.
Our first step was to model the visitor experience in a user flow diagram, from first learning about glitches appearing at the museum, to completing the game and making the final connection to a future AR experience.
This user flow was useful for reaching consensus with our developers for the goals of our game too!
We chose a sci-fi aesthetic to immerse players in a world that collapses technical glitches and physical space.
We used this style sheet as the basis for novel assets we created as our developers and project managers added new features to the game, including this surpise glitch to find at the game's end: